//插入数据 #include "CppSQLite3.h" #includeCppSQLite3DB db; BOOL re = _access("config.db", 0);//判文件是否存在 if (re != -1)//等于-1表示不存在 { db.open("config.db"); CppSQLite3Buffer bufSQL; bufSQL.format("insert into UserManage(UserName) values (%Q)", W2A(strName)); TRACE(_T("%s"), CString((const char*)bufSQL)); db.execDML(bufSQL); } else { AfxMessageBox(_T("文件不存在!")); }
//查询
CppSQLite3DB db;
db.open("C:\\config.db");
CppSQLite3Query q = db.execQuery("select * from userManage");
for (int fld = 0; fld < q.numFields(); fld++)
{
TRACE(_T("%s\n"), CString( q.fieldName(fld)));
}
while (!q.eof())
{
TRACE(_T("%s,%s,%s\n"),CString(q.fieldValue(0)),
CString(q.fieldValue(1)),
CString(q.fieldValue(2)));
q.nextRow();
}创建表时,请用SQLite Developer工具,将编码格式设置为ANSI类型,否则读取时会出现乱码。