文件:ios震动.zip
将上方文件解压之后将MultiHaptic.mm的文件放到Assets/Plugins/iOS目录下,MultiHaptic.cs文件不用挂载到游戏物体上,在需要的时候调用里面的三个静态方法即可
附上MultiHaptic.cs的代码:
using UnityEngine;using System.Runtime.InteropServices;
public class MultiHaptic{
[DllImport("__Internal")] static extern void _hapticMedium();
[DllImport("__Internal")] static extern void _hapticLight();
[DllImport("__Internal")] static extern void _hapticHeavy();
public static void HapticLight() {
if (Application.platform == RuntimePlatform.IPhonePlayer)
if (PlayerPrefs.GetInt("Taptic", 1) == 1) { _hapticLight();
}
}
public static void HapticMedium() {
if (Application.platform == RuntimePlatform.IPhonePlayer)
if (PlayerPrefs.GetInt("Taptic", 1) == 1) { _hapticMedium();
}
}
public static void HapticHeavy() {
if (Application.platform == RuntimePlatform.IPhonePlayer)
if (PlayerPrefs.GetInt("Taptic", 1) == 1) { _hapticHeavy();
}
}
}