具体内容如下
先建立一个RawImage,然后再在这个图片上加个LineRenderer组件,再建个材质球,把材质球的Shader改成Particles/Additive,把材质球拖给LineRenderer组件的Materials/Element 0(不拖也可以),最后再把代码拖给空物体即可,代码的Target是RawImage,下面的代码
using System.Collections;using System.Collections.Generic;using UnityEngine;public class huaxian : MonoBehaviour {private GameObject clone;private LineRenderer line;int i;//带有LineRender物体public GameObject target;void Start(){ Debug.Log("请开始写字");} // Update is called once per frame void Update(){ if (Input.GetMouseButtonDown(0)) { //实例化对象 clone = (GameObject)Instantiate(target, target.transform.position, Quaternion.identity); //获得该物体上的LineRender组件 line = clone.GetComponent
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