cocos2d-x接入支付等sdk时,如果逻辑写在lua端,经常会用到lua与java的交互,下面通过一个实例来实现lua与java的交互过程
一、lua端
lua中使用luaj.callStaticMethod调用java静态方法
| 12345678910111213 | local function onCallBack(msg) --回调处理 if msg == "success" -- endendlocal function callJavaCallBackLua() local luaj = require "cocos.cocos2d.luaj" local className = "org/cocos2dx/cpp/AppActivity" local args = { "test", onCallBack } local sigs = "(Ljava/lang/String;I)V" local ok = luaj.callStaticMethod(className,"callJavaMethod",args,sigs)end |
以上实现通过lua端调用java的静态方法callJavaMethod,并传入2个参数,一个字符串“test”和一个回调函数onCallBack
二、java端
cocos2d-x提供了Cocos2dxLuaJavaBridge带有如下方法可以使用:
| 1234 | public static native int callLuaFunctionWithString(int luaFunctionId, String value); // 调用局部Lua-Functionpublic static native int callLuaGlobalFunctionWithString(String luaFunctionName, String value); // 调用全局Lua-Functionpublic static native int retainLuaFunction(int luaFunctionId); // retain一次Lua-Functionpublic static native int releaseLuaFunction(int luaFunctionId); // release掉Lua-Function |
在这里我们使用调用局部Lua-Function callLuaFunctionWithString来做示例
在AppActivity.java合适位置中加入代码
| 1 | import org.cocos2dx.lib.Cocos2dxLuaJavaBridge; |
| 1 | static int luaFuncCallback = 0; |
| 1234 | public static void callJavaMethod(final String test, final int luaFunc){ //Java中可以直接回调这个函数,也可以先保存下来这个注册的Lua局部函数,一般都是保存下来,等待启用SDK充值逻辑走完后再回调 luaFuncCallback = luaFunc;} |
| 1234567 | mainActivity.runOnGLThread(new Runnable() { @Override public void run() { Cocos2dxLuaJavaBridge.callLuaFunctionWithString(luaFuncCallback, "success"); Cocos2dxLuaJavaBridge.releaseLuaFunction(luaFuncCallback); } }); |